Backseat Gaming, an independent studio driven by player interests, will showcase its expanded senior team at the SBC Summit 2026. This event in Lisbon marks a significant milestone as it serves as the studio's first industry appearance since its transition to an autonomous developer with its own Remote Gaming Server (RGS). Representing the studio will be a delegation that includes Debbie Cooper, Head of Commercial Operations, along with new team members Kristina Hambardzumyan, Head of Business Development, Graeme Savill, Head of Business Development for Emerging Markets, and Kristeena Haidon, Senior Account Manager.
The trip to Portugal's capital offers Backseat Gaming a platform to present its player-focused content to a global audience. Known for its weekly game releases, the studio has gained traction among players with titles such as Born in Hell, Toad Town, and Totem Tower Bonanza. This event provides an invaluable chance for the team to engage directly with operators and partners in their quest to expand upon their recent successes.
Cooper expressed enthusiasm about the company's progress, stating, "It's great to see Backseat Gaming thriving since its independence. This strategy allows us to respond quickly to partner needs and deliver the kind of games players genuinely want to engage with. It also gives us the flexibility to tailor our release schedule and portfolio strategy to support long-term partner success." She added her eagerness to finally meet partners and new contacts face-to-face at the summit, alongside the new talents that have joined the company.
