In 2022, licensed gaming companies in Sweden earned SEK 27.35bn or PS2.11bn. This is a 5.1% increase over the SEK 26bn or PS2bn they received the previous year (2020: SEK 24.73bn).
The quarter ended in December, which saw the highest revenue at SEL 7.24bn. (PS560.93). Year progressed steadily from Q1’s SEK 6.56bn (PS508.24m) and Q2’s SEK 6.77bn respectively (PS524.51m).
This shows that online gaming and betting remained the top-ranked segment in individual reporting, increasing by just six percentage points to SEK 17.14bn (2021 vs SEK 16.11bn). The digital sector of the country remained relatively stable through every quarter, reaching its peak in Q4 at SEK 4.38bn (PS399.2m).
Svenska Spel’s Vegas and lottery slots generated SEK 5.8bn (PS499.17m), which is consistent YoY with the SEK 5.83bn in 2021.
After being shut down on March 29, 2020 Casino Cosmopol resumed its activities in July 2021. The year ended with a revenue of SEK 536m (2021, SEK 277m).
Games for public purposes such as national lotteries dropped less than 1% to SEK 346bn (2021: SEK 349bn), while restaurant casinos closed the period at SEK 215m (21: SEK 122.5m). The SEK 182m for community games (which includes bingo) slightly rose to SEK 178m in 2021.
The Swedish regulator stated that “the growth numbers must be viewed against the background that many licence categories were affected during the comparison year 2021. This year was characterised, among others, by the temporary gaming responsibility measures and that Casino Cosmopol closed for parts.
Based on preliminary data from the Swedish Tax Agency it was also estimated that the turnover
The regulator reported that 85,000 people had been banned from playing Spelpaus at the end of the fourth quarter. This represents an increase of five per cent quarter-on-quarter.
This scheme allows individuals to be excluded from any licensed game that is subject to registration under the country’s Gaming Act.