Home Company UpdatesBackseat Gaming Expands Team for SBC Summit 2026

Backseat Gaming Expands Team for SBC Summit 2026

by Sienna Marques
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Backseat Gaming Expands Team for SBC Summit 2026

Backseat Gaming, identified as an independent player-led studio, is set to participate in the upcoming SBC Summit 2026. This marks their first appearance at an industry event since they transitioned to a fully independent developer, complete with their own Remote Gaming Server (RGS).

Attending the event in Lisbon later this month will be a delegation featuring Debbie Cooper, who serves as Head of Commercial Operations, along with recent appointees Kristina Hambardzumyan as Head of Business Development, Graeme Savill as Head of Business Development for Emerging Markets, and Kristeena Haidon as Senior Account Manager.

This gathering in Portugal’s capital presents an excellent opportunity for Backseat Gaming to highlight their ongoing efforts in creating and delivering player-led content to audiences worldwide. The studio has been successful in launching a new game each week, with popular titles such as Born in Hell, Toad Town, and Totem Tower Bonanza.

The summit serves as a significant chance for the team to engage with operators and partners directly, enhancing their network as they seek to expand on their recent achievements.

Debbie Cooper remarked, "It’s great to see Backseat Gaming thriving since its independence. This strategy allows us to respond quickly to partner needs and deliver the kind of games players genuinely want to engage with. It also gives us the flexibility to tailor our release schedule and portfolio strategy to support long-term partner success. In recent months we’ve welcomed some highly experienced and talented individuals to the team, and I’m looking forward to attending SBC Summit Lisbon with them to meet partners face-to-face, connect with new people, and demonstrate exactly what Backseat Gaming has to offer."

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