Home Gambling RegulationsNew Gaming Regulations in India: A Major Shift in Online Gaming Landscape

New Gaming Regulations in India: A Major Shift in Online Gaming Landscape

by Sienna Marques
0 views 3 minutes read
New Gaming Regulations in India: A Major Shift in Online Gaming Landscape

India's recent online gaming regulations mark a significant shift in the sector, clearly delineating between various types of games while prohibiting real-money gaming. The new legal landscape is shaped by the Promotion and Regulation of Online Gaming Act, 2025 (PROG Act) and the Online Gaming Rules, 2026, which took effect on May 1. This initiative was sparked by a Supreme Court ruling from August 2025 that banned online money gaming, a ban that many believe has fundamentally altered the industry.

The specifics of the regulations categorize online games into three types: online money games, esports, and online social games. Aaron Kamath, co-head of the Tech, Digital and Commercial Law Practice at Nishith Desai Associates, has expressed concern that the definition of online money games is overly broad. The term includes various forms of stakes such as credits, coins, and tokens, leading Kamath to conclude that this could encompass nearly any game where players pay to enter with the chance of winning monetary or money-equivalent rewards.

Esports is classified as competitive multiplayer events requiring a recognized skill set and is bound by strict stipulations to ensure no betting occurs. Conversely, online social games, typically designed for recreation or skill enhancement, cannot involve financial risks or stakes, although monetization can occur through non-stake-based mechanisms like access fees and in-game purchases.

Prior to these developments, the Indian legal framework had traditionally made a distinction between games of skill and chance, with the Supreme Court having ruled that skill games could be protected under the Constitution. This distinction was pivotal in the legal recognition of fantasy sports, with earlier court rulings affirming that specific formats allowing for skill development did not equate to gambling. However, under the new PROG Act, any game where users stake money or other value is classified as an online money game, irrespective of the skill or chance involved.

The regulations impose hefty penalties for breaches, including imprisonment of up to three years and fines reaching INR 1 crore (around $106,000) for facilitating or advertising online money games. These provisions extend to offshore entities, with the regulator empowered to halt transactions and block non-compliant platforms.

While the ban signifies significant hurdles for real-money gaming companies, opportunities may still exist within the online social gaming space. Kamath points out that monetizing these games can be achieved via subscriptions, advertising, and in-game purchases without introducing monetary stakes. Some esports can still involve registration fees and offer performance-based prize money, provided gambling is not incorporated.

A number of real-money gaming companies like Dream11 and MPL had already suspended cash games soon after the Act's passing, pivoting towards ad-supported models in response to the impending regulation. Additionally, the Supreme Court's ruling upholding a 28% GST on real-money gaming platforms reinforced this shift, suggesting cash staked offered little legal protection.

Yet, the regulatory framework leaves many questions unresolved. The PROG Act does not specify what defines a "game," creating ambiguity for formats that could be adjacent to gaming, such as promotional contests or lotteries. The compliance responsibilities of service providers also remain debated, potentially extending obligations undesirably.

Both determination processes for game classification and registration present complexities that might confuse stakeholders, with a particular lack of clarity around the compliance burden. Moreover, while certain new gaming behaviors may not fall under the real-money category, Kamath warns that they could still be subject to other regulatory frameworks.

As the online gaming business landscape evolves, the boundary between real-money and social games will likely draw regulatory attention. Major players could exploit compliance requirements more easily, while smaller or foreign operators may face hurdles related to local regulations and data storage. Kamath anticipates shifts in the market, urging businesses to find compliance-respecting ways to navigate the new environment.

Despite the challenges introduced by the regulations, India’s growing gaming audience and investment potential in online social games and esports could provide significant opportunities. Effective operational clarity from regulators will be crucial in drawing continued interest from investors in this dynamically changing sector.

You may also like