Home BlogInsights from Catena Media’s Gianfranco Capozzi on Esports Wagering

Insights from Catena Media’s Gianfranco Capozzi on Esports Wagering

by Sienna Marques
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Gianfranco Capozzi has been an influential figure in the esports wagering segment since 2016, initially working with a sportsbook and B2B casino provider. He joined Catena Media a year later through an acquisition, where he has since coordinated and launched several projects to expand the company's presence in the esports sector. Notable achievements include the development of sites like Esports.net, EsportsBets.com, and JustGamers.net. Capozzi expresses excitement over the rapid growth of the esports industry and takes pride in contributing to it, particularly from a responsible gaming perspective.

Capozzi views esports as a disruptive force within the igaming industry, noting its substantial viewership surpasses that of many traditional sports and its popularity among millennials and Generation Z. He observes that traditional betting platforms such as Bet365, William Hill, and Unibet have only incorporated some esports games on a small scale. He attributes this limitations to a lack of knowledge in the industry and the lengthy process of bringing igaming products to market, which prevents many leagues and events from being available for betting.

Many affiliates have yet to tap into opportunities within esports, not due to a conservative stance but because of difficulties in adding games without comprehensive market involvement or access to relevant data. Awareness of esports as a growing trend exists, but companies often lack the necessary expertise to launch successful betting products quickly. Capozzi emphasizes that early pioneers might succeed while those who hesitate could miss market growth.

He cautions against stale strategies from casino or traditional sports betting being applied to esports, arguing that the two markets are vastly different in terms of audience, tech-savviness, needs, and products. Misguided similarity comparisons can lead to ineffective applications.

Capozzi identifies three key issues when affiliates attempt to enter the esports betting market: a lack of knowledge about esports and professional gaming; underestimating the importance of data analysis; and launching products ill-suited for esports enthusiasts. Research and data analysis are paramount to creating products that meet audience needs and behaviors. Affiliates must avoid replicating existing models and strive to innovate, building a unique identity and voice in the market.

He criticizes the common practice of copying competitors without innovation, which leads to predictable failures. Instead, he urges stakeholders in the esports industry to foster agile environments that reward innovation and technological disruption. A focus on understanding users and games deeply is essential for tailoring effective products, moving beyond easy and cheap solutions to thrive in the constantly evolving esports landscape.

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