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Australia Implements New Video Game Classification Rules

by Sienna Marques
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Starting September 2024, new mandatory minimum classifications will apply to video games in Australia, following a unanimous agreement among all states and territories to revise the Guidelines for the Classification of Computer Games 2023. Games featuring in-game purchases linked to chance elements, such as paid loot boxes, will receive a minimum classification of M, indicating they are suitable for players aged 15 and older. Additionally, computer games that simulate gambling, like social casino games, will only be accessible to adults and will be classified as R18+.

The government's announcement references a study by the Australian Institute of Family Studies, which revealed that young individuals who engage with simulated gambling games are 40% more likely to gamble with real money when they reach adulthood.

Before implementing these changes, the government consulted various stakeholders, including industry leaders, community representatives, the Australian Communications and Media Authority, and the Classification Board. Communication Minister Michelle Rowland MP emphasized the government's commitment to shielding vulnerable Australians from gambling risks, particularly children exposed to gambling-like elements in video games.

Rowland expressed gratitude to the states and territories for collaborating on these significant modifications to the classification system, aiming to mitigate the risks of gambling-like content to children. She noted that research indicates early exposure could lead to greater gambling-related harm later in life, underscoring the need for proactive intervention to ensure children's safety.

These changes are part of broader efforts by the Australian government to combat gambling harm. Recent actions include a proposed ban on credit card use for online wagering, with the Interactive Gambling Amendment (Credit and Other Measures) Bill 2023 aiming to prohibit credit cards and related financial products in online gambling contexts, aligning them with existing bans at physical venues.

Furthermore, the government has introduced evidence-based messaging to replace the “Gamble Responsibly” tagline and established uniform training requirements for industry staff. A national self-exclusion register, BetStop, allows consumers to voluntarily exclude themselves from gambling activities with all licensed Australian providers for durations ranging from three months to a lifetime. Additionally, upcoming legislation will mandate customer identity verification upon account registration and prior to placing any bets.

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